tag:blogger.com,1999:blog-35443165565872317442024-03-13T01:24:20.065+01:00The Spiral TimesConnected Short Stories and Fragments from the Virtual Future : for all your updates on the advanced, immersive VR worlds appearing in The Spiral Tower...[evolving cyberpunk/litRPG 'vision']Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.comBlogger66125tag:blogger.com,1999:blog-3544316556587231744.post-55943899886594284002018-01-19T15:28:00.024+01:002023-08-27T09:40:04.113+02:00Ready Player Green? VR Game Concept 'Fountellion' goes CC0 via Writing NFTs.....<h2 style="text-align: left;"><b>Updates</b> 2021+...</h2><div>...</div><div>..</div><div>.</div><div>STAND BY....</div><div><br /></div><div>What brought you to this webpage? </div><div><br /></div><div>Fountellion needs... You! </div><div><br /></div><div>Play the Text Adventure Game....<a href="https://medium.com/fountellion-in-the-spiral/play-fountellion-the-text-adventure-via-your-chat-gpt-etc-d70af1c2163" target="_blank">in Chat-GPT</a></div><div><br /></div><div>Note: follow latest (origin) writings & updating fragments on the <a href="https://medium.com/fountellion-in-the-spiral" target="_blank">Medium</a> publication (free) + collectible NFT writings (old and new) via the 'Treasured Island' collection on <a href="https://readl.co/collection/6422c478b2676684b77d2731" target="_blank">Readl</a> (currently on Polygon) and also a few on <a href="https://mirror.xyz/ademc.eth" target="_blank">Mirror</a>. </div><div><br /></div><div>Note that all new ideas and (expanding) writings and content now live in the public domain (CC0).</div><div><br /></div><div>There is also a <a href="https://ade-m-campbell.gitbook.io/fountellion-in-the-spiral-origin-nfts/" target="_blank">Gitbook</a> site aimed at a potential NFT community of green folk interested in helping to build or expand the game + metaverse project, based on unfolding stories, fragments and concepts.</div><div><br /></div><div>The Discord server is early stage, so please visit Ade's Press <a href="https://adespress.blog/contact/" target="_blank">contact page</a>, to request Invite link.</div><div><br /></div><h3 style="text-align: left;">Older NFT Collectors! The First NEWORLD Awaits...</h3><div><br /></div><div>The <a href="https://opensea.io/collection/fountellion" target="_blank">Fountellion in The Spiral</a> Origin collection on Ethereum (Opensea, 2021+) includes collectible items from 'In The Spiral' and 'Fountellion in The Spiral'. These serve to help break down the key components of the project and chronicle new ideas and fragments. </div><div><br /></div><div>Each NFT also may serve as 'keys' for holders to access extra content along with the power to influence and govern the concept and future of Fountellion (a CC0 nature game concept open to anyone). They may help it evolve, as myself or other (Medium etc.) contributors add any new content.</div><div><br /></div><div><br /></div><div>If you're interested in being part of the concept for a first, truly evolving 'green game' + metaverse, then please get in touch.</div><div><br />
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You can still access the origin account 'Greenwise and the Nature of the Game' on Amazon and some on <a href="https://www.wattpad.com/user/Ademc77" target="_blank">Wattpad</a> too, but the Medium Publication will have latest updates...</div><div><br /></div><div><br /></div><div><br /></div><div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><span style="margin-left: auto; margin-right: auto;"><a href="https://medium.com/fountellion-in-the-spiral" target="_blank"><img alt="key into 'fountellion'" border="0" data-original-height="867" data-original-width="1600" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0zDoIz5GvMWK1hO3mKMy1CIQC-ARUbkSFq2vybfEim6swLKVHBOYfU6TEEcOXhi29nzmBq0NCNzJ4pfnW6o2voCygHpNNMUv8uKQuxzHz1fmFpq5L8x2W97tu6fUV2BBW6sRpfuwf3c15/s320/20170905_161732.jpg" title="" width="320" /></a></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://medium.com/fountellion-in-the-spiral" target="_blank">you have found a key...</a></td></tr>
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<br /></div>Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-53601253661880356142017-10-06T09:52:00.000+02:002017-10-14T16:00:18.721+02:00Nattercasts...<span style="font-family: "calibri"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span id="docs-internal-guid-b0028670-f0a7-8c1c-0a01-42c7eea7c059"><span style="font-family: "calibri"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">‘They say that those who 'find' Fountellion... f</span><span style="font-family: "calibri"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">ind themselves…’ #gametrailers </span></span><br />
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<span style="font-family: "calibri"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">Play the game you’re already playing… only better!</span><span style="font-family: "calibri"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="font-family: "calibri"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;">‘Nature without check with original energy’… #openthegarden’</span><br />
<span style="font-family: "calibri"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="font-family: "calibri"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="font-family: "calibri"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-family: "calibri"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">- Nattercasts @DevDivision
re: Fountellion Open Beta featuring quote from ‘Song of Myself’ by Walt Whitman</span><span style="font-family: "calibri"; font-size: 10pt; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><br />
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<span style="font-family: "calibri"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-family: "calibri"; font-size: 10pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">.........................................................</span><br />
<span style="font-family: "calibri";"><span style="font-size: 13.3333px; white-space: pre-wrap;"><i>.................................................................. out now on <a href="https://www.amazon.com/gp/product/B06XY2T1BQ" target="_blank">Amazon</a></i></span></span>Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-9958768529467409722017-08-06T19:13:00.005+02:002022-11-07T09:55:39.233+01:00'Fountellion' - Everything We Know So Far....Before The Open Beta Release:<br />
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The New Spiral World -<br />
<b>'FOUNTELLION' : <i>Everything We Know So Far.</i>..</b><br />
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<span style="font-family: "calibri"; font-size: 11pt; white-space: pre-wrap;"><span style="font-size: 11pt;">@spiraltimes</span></span></div>
<span style="font-family: "calibri"; font-size: 11pt; white-space: pre-wrap;">From the official release notes…</span><br />
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</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 11pt;">‘An island world; a sanctuary; the new Game of Being; a true revelatory experience of our place in nature…</span></span></div>
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">
</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 10pt;">We invite you to Fountellion, through the green gate which will soon be unlocked, for all things to appear as they truly are... upon an island... of nature, change and inspiration. For this VRMMO Super-World will depict nature so intricately it will be astonish and enthral you. Plants, mammals, birds, insects - birth, evolution...and death... This is a simulation of Life based on a Taiga-like forest biome.</span></span></div>
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<span style="font-size: 10pt;">At its heart lies the Fountain but there are seven, key, symbolic areas. They are the Estuary, the Fountain, the Monastery, the Village, the Fire; the Forge and the Spire. Within these regions lie hidden Insights ‘in coloured sight’ that reveal secrets not only of the island but of nature and our place inside of it. They can only be experienced uniquely, activated by deed and spoken word. </span></div>
</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="color: black; font-family: "calibri"; font-size: 10pt; vertical-align: baseline;">As a new traveler - a seeker - your quest is to unlock these Seven Insights, where knowledge of six will unlock the final, and break the grip of the Tower across the island. However, it is an emotional, instinctive world and the power of change and flight, </span><span style="color: black; font-family: "calibri"; font-size: 10pt; font-style: italic; vertical-align: baseline;">the Focus</span><span style="color: black; font-family: "calibri"; font-size: 10pt; vertical-align: baseline;">, does not come easily. It is the core practice of the advanced interface, and those who use it expose themselves to the cursed Stokermen, who are the minions of something - or someone - dark, that works at the top of the Tower...</span></div>
</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="color: black; font-family: "calibri"; font-size: 10pt; vertical-align: baseline;">But there sleeps… hope. For down in the smoke and refuge of the Village the Flicker-Folk have a saying:</span><span style="color: black; font-family: "calibri"; font-size: 10pt; font-style: italic; vertical-align: baseline;"> ‘For the Spire must fall in Fountellion..’</span></div>
</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="color: black; font-family: "calibri"; font-size: 11pt; vertical-align: baseline;">What will </span><span style="color: black; font-family: "calibri"; font-size: 11pt; font-style: italic; vertical-align: baseline;">you</span><span style="color: black; font-family: "calibri"; font-size: 11pt; vertical-align: baseline;"> bring to this vast, open-world ‘game’, a lifetime in the making. And what will you take away? How much will you be changed, when you emerge into the sunlight blinking, after so many sessions ‘connected’?</span></div>
</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">This is a game where reality and fantasy meet in a tapestry of nature and the human; a true super-world to ignite a new revolution in virtual gaming and carve greater dimensions where everyone may live, or be born again… For it is said that those who find Fountellion... find themselves, and a way back to a deep awareness of Nature within and without.....'</span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 10pt; margin-left: 20pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sounds good?! But just what does this really mean? </span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">What can we expect by way of </span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">actual gameplay</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> as the doorway finally opens to staggered amounts of users in a few weeks time? Well, let’s break it down…</span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">START HERE</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 10pt; margin-left: 20pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The island world of Fountellion is set to be as extensively made as any of the top Spiral Game-worlds have been, only better. It’s reported to make a more fluid and intoxicating use of the Spiral interface than we’ve yet seen. But can you find it? To access Fountellion in its early 'closed beta' phase you will need to find a key, or be given an invitation possibly based on existing credentials. Only later will the game 'open up' to everyone. It is based on aspects of the Neuroceans title, ‘the Game of Being’, only far more elaborate in terms of game experience. But what of the ‘game’ itself? </span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 10pt; margin-left: 20pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">‘Enter into Nature’. So it’s an open world game, a free-roaming, experiential adventure-survival game, inspired by nature. However, in this game a player has powers that are more magical and enhanced than outside, here, in our humble Source reality.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 10pt; margin-left: 20pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Game ‘pioneers’ - the few key-finders and invitees - are already inside and roaming the Closed Beta, but so far they have remained very quiet and secretive. No avalogs are yet cleared for public view onto the V-web, but expect this to change soon, creating some overnight ‘Beta Heroes’. In the meantime, as we hardened gamers stand on the cusp of new revelations and experiences in this long-awaited, secretive ‘game-changer’, we have gathered up a few rare seeds that seem to have fallen onto the pathways - so many of which are now leading into the ‘Green Garden’ project (its development title)…</span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">INTERFACE = intense. </span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Rumours are that the Division have really ‘opened’ the specs on the Spiral Interface. So...be prepared. If there is any core item our review team will focus on - it will be this. But as yet, we can’t get any more details beyond the gesture-led EEG and breathing combinations. If it is to be something special, then we feel it needs to be more intuitive than ever. ‘Attunement’ here we come..</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; margin-left: 20pt; text-decoration: none; vertical-align: baseline;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 10pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">LANDSCAPE and NATURE = awesome. </span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 10pt; margin-left: 20pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fully interactive, free-roaming, super-detailed, world persistence for each island ‘instance’ generated. The key word here is Taiga. Look this up and we’re talking northerly boreal forest survival. It will also give you lists of inter-dependent wildlife and habitats that should involve any or all of the following: coniferous trees, shrubs, moss, bogs, lakes, mountains... </span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ARTIFICIAL LIFE = tons :)! </span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If dev rumours are confirmed this could be mind-blowing. An ecosystem is living and breathing around you, which means we’ll see a lot of </span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">serious</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> emergent behavior in a fully inter-connected, evolving food chain. From insects, birds, rodents, rabbits, deer to... wildcats and wolves! How will these interact with players and affect gameplay? Good question. Will it be typical hunting and resource-gathering gameplay? Yes... and </span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">more</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">… since you’ll be able to ‘ride’ and make use of most creatures, but that’s all the details we have. Players will surely need to learn </span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">their</span><span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> place, however, and we reckon this probably means seeking shelter and earning your keep with the local inhabitants. </span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">QUESTS = survival-based, but also spiritual or pantheistic(?).</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 10pt; margin-left: 20pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">We’ve put two and two together. This is a nature-inspired game. So expect the simple - or complex - task of survival to be at its core. We can see suggestions of a more human-orientated quest, but no details have emerged beyond the presence of a form of spiritual wisdom gleaned via ‘insights’ into the natural world. The ‘Game of Being’ returns?</span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">GAMEPLAY MODES and POWERS = interface.</span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">It’s expected that these will be ‘intimately and ultimately’ linked with the interface to create an optimal experience of a game designed to be ‘experiential’. Sounds a bit like.... Life? But ever wondered what it’s like to be the size of a grasshopper, within the jungle of grass towering over you? Ever wondered what it’s like to turn into a wildcat, and survive for weeks roaming as one? Or what about a bird, or many such animals caught within the ‘balance’ and struggle of the island life.</span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A.I. / PvP / PvE / MMO = yes !</span></div>
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<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">What will be the available game modes - optional or inherent? Well, we can reveal a few things here via an unofficial DD source. They’ve said that there’ll be a mix of NPC and other players, allowing - technically - for both PvE and PvP situations. But how will the latter benefit progression? Not a lot. Or... as much as a brawl in a bar benefits anyone trying to win friends. It might help clear the air. Or not. This is a survival or PvE game primarily, but we reckon that cooperation will be essential, especially in the Village area. We’ve been able to create a list that could be a great head start… Share wisely!</span></div>
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<span style="font-family: "calibri"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">Coming Soon! </span><span style="font-family: "calibri"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><u>Characters You May Meet</u></span><span style="font-family: "calibri"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">…(a Pioneer’s Guide)</span></blockquote>
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<br />Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-50780463378212933582017-05-16T10:42:00.000+02:002017-06-06T23:29:57.669+02:00BEYOND THE TOWER...<div>
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<span style="font-family: "calibri";"><span style="white-space: pre-wrap;">FRAGMENT 398:
EXTRACTED FROM ‘THE GAMEBOOK OF FOUNTELLION IN THE SPIRAL’</span></span></div>
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<span style="font-family: "calibri";"><span style="white-space: pre-wrap;">A Development Journal by Prof. Ben Fielding</span></span></div>
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<span style="white-space: pre-wrap;">'<b>T</b>his project has <i>virtually</i> killed me. For I am not active on social media or across the V-web; all those channels that today make us real to one another and ourselves. So I'm a ghost, more so than my vacant PIP. It keeps trying to contact me from across the v-divide to notify me of too many notifications. I respond to only to Spiral items and just keep it from wandering off - <i>contained</i> - from collecting anything more. It must be this way, for I don't want people to know about me. I’m done with sharing, for now at least. My views, my status, my whereabouts or immediate temperament, my photos of my pets and of the sunsets I see on holiday. They can wait.</span></div>
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<span style="white-space: pre-wrap;">I'm getting on with things, with business, with my future, that's all. For I want people to see, to seek out, my world - our world - hidden within the new worlds that now feed and fire and fuel our reality....</span></div>
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<span style="font-family: "calibri"; white-space: pre-wrap;">...So often do I think of Blake and Rosa… The contributions they could have made! Our experience with the <a href="http://spiraltimes.blogspot.com/search/label/Neuroceans">Neuroceans</a> has taught me many things about the danger of what we make. And it's this I bring to the table, some days more than anything else I have to fight to </span><i style="font-family: calibri; white-space: pre-wrap;">limit</i><span style="font-family: "calibri"; white-space: pre-wrap;"> the vision we will make.</span></div>
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<span style="font-family: "calibri";"><span style="white-space: pre-wrap;">So I will try and leave something of my hopes and thoughts for our struggle - with ourselves in this commitment, this endeavor, this vision - in my team... </span></span></div>
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<span style="font-family: "calibri";"><span style="white-space: pre-wrap;">And so it is that <i>through</i> that very vision - itself - do I feel myself dying further, becoming less and less willing to submit to anything else.</span></span></div>
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<span style="font-family: "calibri";"><span style="white-space: pre-wrap;">So… while <a href="http://spiraltimes.blogspot.com/2016/06/spiral-the.html">The Spiral </a>grows and feeds our dreams this other ball is rolling. It has been rolling for a long time. It could change everything again...</span></span></div>
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<span style="font-family: "calibri";"><span style="white-space: pre-wrap;">Will people be ready to play? I think so. If it comes to anything, it’s because they have always been ready.... '</span></span><br />
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You can read more fragments in the open beta of '<a href="http://spiraltimes.blogspot.com/p/about-books.html">In The Spiral</a>'....</div>
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Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-40735779146514449632017-05-11T15:22:00.000+02:002017-07-10T13:44:11.590+02:00'Give Me A (Green) Light...' into FOUNTELLION...<br />
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<i><span style="font-family: "verdana" , sans-serif;">Thoughts of a Loiterer (and Gatekeeper?) at the Possible Doorway to Fountellion...</span></i><br />
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'Since its appearance I’ve met many an avatar who - like me - likes just to linger outside the doorway to <a href="http://spiraltimes.blogspot.com/2016/06/fountellion.html">Fountellion</a> - if this is what it is - and wonder at what awaits on the other side...<br />
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Yes, I’ve read some of the reports, heard the rumours and followed the ‘Fielding testers’ but they say anticipation is nine tenths of delight and I actually enjoy just visiting the doorway and gazing across at it. I was one of the first who came across its appearance in the tower, and was able to bookmark the virtual location. What strikes me is how authentic it appears to be; how simple; how non-glitzy it seems in comparison with the growing hype.<br />
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I gaze at the images of animals that appear in the stone carvings around the rusted gate, overgrown with ivy. I put my hand into the mass of leaves and try and use haptics to detect a latch or a keyhole.<br />
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Yes, there is a small chance that if I loiter long enough I may be one of the first to witness its opening, but in truth it's not so much this which keeps me coming back.<br />
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I actually enjoy just ‘being’ opposite, under the pergola that forms part of the design, sitting on the stone bench beneath it and discussing its potential with other users and ‘floaters by’.<br />
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Also, I’m fascinated by the doorway less for what it may actually deliver and more by what it promises to deliver. It’s like loving a trailer for some old, linear movie, more than ever seeing the movie itself and without ever feeling the need to see it.<br />
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I have seen a cat, a wolf and many a bird appear in the carvings. What role will they play in the game and how will they feature? Will we be able to embody them, to see through their eyes? I have seen a human face too.<br />
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Sure, I have played games. I have been both a designer and shaper in my time and my PIP reveals many progressions and Know-Zone XP. But mostly these days I write and reflect. My Spiral avatar is ‘SourceMage8’ and you can look me up and leave me a message. Or join me on my next visit to the doorway, after you’ve managed to find it yourself that is. It won’t allow me to share the bookmark.<br />
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They are calling me 'the Gatekeeper’ now. Some people believe I form part of the world, for publicity, and will appear inside the world, or game…<br />
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Perhaps I will be! Perhaps just by finding myself intrigued by this new world, my destiny is now set and lies within it…<br />
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I think it’s wonderful. The mystery I mean. That it retains such a mystery in all this age of information. A new creation captures the imagination with its promise of change and power… involvement… new meaning.<br />
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And it makes me think about what it might mean to be a ‘Gatekeeper’. What might I, myself, want from such a role, and what would the world provide for <i>me</i>? What would I like to see beyond its leafy design, the long grass and wildflowers I have seen changing on its step? Will they entangle me?<br />
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I am trying to answer the question. I think over many of the experiences and games I have seen and played which have been simply fun and those that have helped me or moved me. You may come and discuss this with me as we wait. You know, I meet some interesting and influential people, from new cyberpunks to high-profile guises. I think I may have met Fielding himself, wearing an old, brown cloak. He sat beside me for a time. And I like that I still don’t know if it was him - and that I might find out yet. The talk we shared was... <i>memorable</i>.<br />
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Why do we keep following the latest games? Why do I sit here and expect <i>more</i>? Few games have ever satisfied me enough, even the latest, ambitious, big budget titles, vast in scope.<br />
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I think the answer lies in the Source, in nature, and in a form of control we all would like over it. I think I would like to see something as vast and changing and which reveals something about myself and lets me feel more connected to <i>both</i> worlds. A truly satisfying game. Will it have a core quest that will help players survive in their real lives once we undertake it? If Fielding and his team have captured just a little of this they may have something... <i>potent</i>. But it will need to occupy a careful balance between the two worlds: the Source and the super, if one is not to overpower the other...<br />
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Anyway, my gaming days may almost be past. I would be content almost not to enter and just to read all about it, watch feeds and view the walkthroughs. Or just to linger there. Unless, of course, it is a world that proves somehow… ultimate. That fills me with life again. Or like in the Know-Zones, when one sees things in a new light. And understands.<br />
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Where I sit and ponder on the spiralling stairs it is a little dark so I have shaped a virtual lantern myself. It casts a glowing green light and I will take it with me as far as the fabric allows, through the doorway, when it opens.<br />
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It’s a symbol you see, of the light I feel we need from these worlds just now. The heavens and the hells we would create. Somehow, a green light just feels... right.'<br />
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More <i>Spiral Writings</i> in the live doc <a href="http://spiraltimes.blogspot.com/p/about-books.html">here</a>...<br />
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<i>What would YOU find in Fountellion, or an ‘ultimate game’? Natter us now or enter below!</i><br />
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Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-28431579441848020422017-05-03T14:37:00.000+02:002018-12-10T15:48:20.557+01:00BACK 'IN THE SPIRAL': Open Beta Docs of a Fragmented Creation Story Finally Surface...<div>
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As we all know, the older, more treasured(?) medium of books or even 'the art of scrap-booking' has almost itself been scrapped. Yes, there existed the notion that a writer publish a well-prepared story or body of information that was set in stone - or print - and possibly revisited for new editions. Well, that was an earlier age, and a slower time. And before that; even slower: hand-written books were formed decoratively by scribes as works of art within a hyper-religious age. Passing on or duplicating information was a costly, skilled, error-prone process...<br />
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As we all know, 'books' evolved rapidly into open docs, and now exist as these living, or sleeping, rated entities, from low to highly interactive 'open documents' that readers follow and pin to their accounts, and are notified when major updates or changes occur. They can harbor all kinds of interactive media. A bit like game-worlds.<br />
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And this is what - it seems - our elusive, good-intentioned old 'professor of game-worlds' Benjamin Fielding favored when he asked his old Spiral developer friend John Leaven to preserve something of the story of their vision.<br />
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And here we have them - the emerging 'books' about the Spiral's formation and the beginnings of 'Fountellion', its gemstone, still shining today. You can read this collation of emails, accounts, blog entries and development notes here at The Spiral Times: '<a href="http://spiraltimes.blogspot.com/p/about-books.html">In The Spiral</a>'. The collator makes it clear that much of it came from collaboration with John Leaven, one of Fielding's closest friends and allies. At last, the rocky story of 'Fountellion in The Spiral' becomes a little clearer.<br />
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And what of this?...Well, time will tell, but there are strong hints in the book (and it's quite well-known) that the professor possessed also an original, 'game-book' of Fountellion...Yes, really. That he put together a sort of scrap-book or Source-book edition of his Spiral fragments, hand-written, with diagrams, insight outlines, sketches and private thoughts and entries. It would be almost a religious text, today, by the sound of it.<br />
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As ever, the move to find such a book fits with the whole <i>oeuvre</i> of a Fielding project. There will be these digital editions and 'followed content' but people will also - if it is ever found - physically want to see this tangible game 'bible' or scrapbook for themselves. They may order their own copies so they can gaze down on the light reflecting off the nascent ideas and shapes of Fountellion.<br />
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And the very possibility that this one book exists, subject to the winds of the Source, 'set in stone' and filled with direct markings stays in keeping to its whispering legacy and message... <i>Slow down. Turn pages. Fountellion wasn't a dream. This thing was real in a larger sense. And its magic was very much a part of our world, not separated by any technology that brought us closer to it again.</i></div>
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For here and now - living in the aftermath of its creation - we can only welcome these books, for finally do we get to learn about some of the history, people and events in the virtual Spiral formation - and form our own subjective understanding - and appreciation - of the struggle behind it. For it is easy to be judgemental of others, battling with the restrictions of their time and natures, but these documents allow for some much-needed insight to surface... and pay tribute...<br />
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So for now, patch in or pin the live doc and you might witness the <a href="http://spiraltimes.blogspot.com/p/about-books.html">gathered fragments</a> change or grow before your eyes (on <a href="https://www.blogger.com/'Fountellion%20in%20the%20Spiral:%20Progression%20One'" target="_blank">Wattpad</a>)...<br />
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Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-17181817765189736892017-02-03T18:26:00.000+01:002017-05-11T20:46:18.455+02:00Veteran Gamer Finds NEW KEY into ‘FOUNTELLION’! What We Know So Far about the new ‘FIELDING FRAGMENT’…<div>
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<span style="font-family: "calibri";"><span style="white-space: pre-wrap;">Everyone knows of the mystery still surrounding the present location of Professor Benjamin Fielding, respected Virtual World creator and interface pioneer. Some of his former team also went underground <i>and</i> off-grid - taking with them special access to a forthcoming online web-world called ‘Fountellion’. You’d need to be disconnected not to have heard something about what it offers: a beautiful, mature experience allegedly pushing VR immersion to dizzy new heights - or depths. No-one knows when or for how long exactly it’s been in development, but surely it’s been riding on the back of the huge success both of The Spiral - with its tower of connected, curated Web-world ‘portals’ - and its Spiral Interface (currently the best way to experience them).</span></span></div>
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<span style="font-family: "calibri";"><span style="white-space: pre-wrap;">'The Game Changer' available here: '<a href="https://docs.google.com/document/d/1MojglM76POF4IEIOC6cf5iYwuQJgjHBVz69gNpx3Lgk/edit?usp=sharing" target="_blank">In the Spiral - Connected Stories and Fragments from the Virtual Future</a>'...</span></span></div>
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Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-24949052320614489872016-06-05T20:39:00.000+02:002016-06-05T17:38:39.838+02:00The Lastest Strike from 'The Falling'<div>
The latest attack reported recently on The Spiral infrastructure at the Development Division complex was claimed yet again by hacker group The Falling. </div>
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Many avatars were temporarily frozen, causing widespread distress amongst users who believed they had lost information, rewards and abilities.</div>
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The Division website now states that all systems and avatars have been restored and an investigation is underway.</div>
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Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-68263619305986484142016-06-04T19:59:00.001+02:002016-06-04T20:03:01.912+02:00Innervators / Innervation<blockquote class="tr_bq" style="margin: 0cm 0cm 12pt 35.4pt;">
<span lang="EN-US">These are users who play a vital role in virtual
world creation or maintenance either as designers, lore keepers or mages. The
positive term also implies the bearer has attended the <a href="http://spiraltimes.blogspot.fr/search/label/Firecube">Firecube</a> Academy and is
highly versed in design principles. It can also apply to anyone who has
inspired others through their work in the virtual for making the cold but
colourful spaces highly interactive, emotional or involving in some way eg.
Game designers and space shapers. </span></blockquote>
Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-1320455540277523152016-06-04T09:15:00.000+02:002017-04-17T09:26:02.531+02:00PvP<span id="docs-internal-guid-d4627c7b-7ac2-ba4b-dbc3-44a137f9a355"></span><br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 12pt; margin-left: 35.4pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "calibri"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Player(s) versus player(s), is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus environment (PvE). The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. [source: Wikipedia]</span></div>
Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-26786957800359225252016-06-04T09:06:00.000+02:002017-04-17T09:26:18.787+02:00NPC<blockquote class="tr_bq">
<span id="docs-internal-guid-d4627c7b-7abb-eef7-9f7a-08c8687d73c8"><span style="font-family: "calibri"; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">Non-Player Character. In a game environment this could be any character that is not controlled by a player. This typically means a character controlled by the computer through artificial intelligence.</span></span></blockquote>
Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-49095063316491713102016-06-04T00:30:00.000+02:002017-09-22T22:22:21.051+02:00MMO<blockquote class="tr_bq">
MMO - Massively Multiplayer Online. Normally referred to a shared 'game' environment (with RPG extension) but can also feature other shared ideas or objectives. Other relevant alternatives: VRMMOG (Virtual Reality Massively-Multiplayer Online Gameworld) or MMOSWG (Massively-Multiplayer Online Super-World Game).
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Many games/worlds post-Fountellion became known as V-SOWN (Virtual Super Online World of Nature) due to sharing characteristics of its persistently evolving nature models and variables, tied to complex weather models allowing for artificial life inhabitants to 'live' in many senses of the word.</blockquote>
Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-27066683396566144222016-06-03T14:26:00.002+02:002016-06-03T14:26:11.160+02:00Jack-in/Jack-out/Jacker<blockquote class="tr_bq">
<span lang="EN-US" style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR; mso-hansi-theme-font: minor-latin;">This means to immerse virtually into any form of technology,
but more often refers to connecting into or disconnecting from certain
webworlds using various types of interface and hardware. This may not be a
voluntary procedure.</span></blockquote>
Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-48269922189854994502016-06-03T14:24:00.002+02:002017-04-06T10:49:54.863+02:00Interface<blockquote class="tr_bq" style="margin: 0cm 0cm 12pt 35.4pt;">
<span lang="EN-US">In computing, an interface is a shared boundary
across which two separate components of a computer system exchange information.
The exchange can be between software, computer hardware, peripheral devices,
humans and combinations of these. Some computer hardware devices such as a
touchscreen can both send and receive data through the interface, while others
such as a mouse, microphone or joystick are one way only. [Wikipedia]</span></blockquote>
Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-3955375011676447172016-06-03T14:23:00.002+02:002017-04-07T11:17:03.775+02:00Immertech<blockquote class="tr_bq" style="margin: 0cm 0cm 12pt 35.4pt;">
<span lang="EN-US">This was an early incarnation of the <b>Development Division</b>, in which Dr. Benjamin Fielding originally worked as a tester and graphical designer. It now 'focuses' on the hardware side only, including the <a href="http://spiraltimes.blogspot.fr/search/label/Spiral%20Interface">Spiral Interface</a>, working closely with
the Division.</span></blockquote>
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Their first, ground-breaking efforts with virtual interface development created a smooth link between brainwaves and control over virtual space in the Neuroceans. This interface technology was swiftly banned following an incident involving testers experimenting 'in-world'. This is what led to a rapid re-structure of the company, and a race to alter and perfect it to become safe for widespread application and experience. So far - with its core role in the success of The Spiral - it seems Immertech has successfully tuned the hardware. However, there remain many questions and rumours about how 'toned-down' the potential was, and whether or not there remain latent, in-built powers still present in the technology, waiting for careful, incremental release into the mainstream. </blockquote>
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Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-25759868062275645402016-06-03T14:22:00.003+02:002016-06-05T16:23:27.138+02:00Immercam<blockquote class="tr_bq">
<span lang="EN-US" style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt; line-height: 115%;">Immersed camera. This is a program (given any
virtual representation) that will record images and experiences from specific
or total perspectives/POV’s inside cyberspace.</span></blockquote>
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<span style="font-family: calibri, sans-serif; font-size: 11pt; line-height: 115%;">These 'experience-focussed'
cameras are not the same as data captivation or software signature-stealing
programs.</span></blockquote>
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<!--[endif]--></span>Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-63478179970287376352016-06-03T14:20:00.002+02:002016-06-05T16:21:52.714+02:00Hat/Headset<blockquote class="tr_bq">
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<span lang="EN-US" style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt; line-height: 115%;">A specific and essential part of the<i> </i><a href="http://spiraltimes.blogspot.fr/search/label/Spiral%20Interface">Spiral Interface</a> equipment that
allows brain and sensory access into cyberspaces.</span></blockquote>
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<!--[endif]--></span>Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-21147588819690279432016-06-03T14:18:00.005+02:002016-06-04T20:43:56.769+02:00Guild<blockquote class="tr_bq">
<span lang="EN-US" style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt; line-height: 115%;">Respected professions online. Nearly all of them contain
training programs that take place in <a href="http://spiraltimes.blogspot.fr/search/label/Spiral%20%28The%29">The Spiral</a>. <a href="http://spiraltimes.blogspot.fr/search/label/Firecube">Firecube</a> is one such Guild.</span></blockquote>
Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-91250658826483026152016-06-03T14:17:00.000+02:002016-06-04T20:38:54.663+02:00Griefing<blockquote class="tr_bq">
<span lang="EN-US" style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt; line-height: 115%;">A term for causing harm or abuse to another
person's online presence, virtual presence or avatar, off-line or whilst
'connected' or 'in-world'. This may take a variety of forms, but it is taken
seriously because of the immersive or enthralling nature of the Superworlds / <a href="http://spiraltimes.blogspot.fr/search/label/Webworlds">Webworlds</a>. The<a href="http://spiraltimes.blogspot.fr/search/label/Salvager%20Squad"> Salvager Squads</a> continually review
such cases.</span></blockquote>
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<!--[endif]--></span>Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-82206896007713302352016-06-03T14:14:00.002+02:002016-06-05T17:30:57.773+02:00Webworlds<blockquote class="tr_bq">
<span lang="EN-US" style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt; line-height: 115%;">Public or private, cohesive ‘virtual cyberspaces’
where it is possible to access, or jack-in, from any location and for numerous
purposes. They vary greatly in degrees of immersion and development for
purposes of gaming, communication, teaching etc. The needs of society. One of the most elaborate types
could be said to be <a href="http://spiraltimes.blogspot.fr/search/label/Spiral%20%28The%29">The Spiral</a> : the public,
widely-played, always running, open-ended virtual tower that features portals to other worlds. Their nature and
access has been designed for the<b> </b><a href="http://spiraltimes.blogspot.fr/search/label/Spiral%20Interface">Spiral Interface</a>, although other interfaces may be used. Recently, an updated,
little-known but much talked-about version of the <a href="http://spiraltimes.blogspot.fr/search/label/Game%20of%20Being%20%28the%29">Game of Being</a> is on the verge of being released, and is called <a href="http://spiraltimes.blogspot.fr/search/label/Fountellion">Fountellion</a>. It is said to exist
outside of the Spiral Tower itself...</span></blockquote>
<span lang="EN-US" style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt; line-height: 115%;">
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<!--[endif]--></span>Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-3537017777643025722016-06-03T14:13:00.003+02:002016-06-03T14:13:39.109+02:00Weblords<br />
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<span lang="EN-US" style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR; mso-hansi-theme-font: minor-latin;">People who have gained a powerful influence via
their ‘progressions’ or activities online.</span><span lang="EN-US" style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: FR; mso-hansi-theme-font: minor-latin;"><br /></span></blockquote>
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<!--[endif]--></span>Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-67385126043407088452016-06-03T14:12:00.002+02:002016-06-05T17:19:41.968+02:00V-Web<blockquote class="tr_bq">
The Virtual Web, including the worlds of the <a href="http://spiraltimes.blogspot.fr/search/label/Neuroceans">Neuroceans </a>and the more recent and advanced <a href="http://spiraltimes.blogspot.fr/search/label/Spiral%20%28The%29">Spiral </a>worlds. However, some of the worlds may not allow multiple users. It is accessed via the <a href="http://spiraltimes.blogspot.fr/search/label/Grid%20%28the%29">Grid</a>. </blockquote>
Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-49961745538036019992016-06-03T14:11:00.001+02:002016-06-05T17:14:15.820+02:00Tower (The)<div style="border-bottom: solid windowtext 1.0pt; border: none; margin-left: 35.4pt; margin-right: 0cm; mso-border-bottom-alt: solid windowtext .75pt; mso-element: para-border-div; padding: 0cm 0cm 1.0pt 0cm;">
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<span lang="EN-US">See <a href="http://spiraltimes.blogspot.fr/search/label/Spiral%20%28The%29">The Spiral</a><b><o:p></o:p></b></span></blockquote>
<span lang="EN-US"><b><br /></b></span></div>
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Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-8136969857041134532016-06-03T14:09:00.003+02:002016-06-04T20:41:07.457+02:00Superworlds<blockquote class="tr_bq">
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<span lang="EN-US" style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt; line-height: 115%;">See <a href="http://spiraltimes.blogspot.fr/search/label/Webworlds">webworlds</a><i>.</i></span></blockquote>
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<span lang="EN-US" style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt; line-height: 115%;">
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<!--[endif]--></span>Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0tag:blogger.com,1999:blog-3544316556587231744.post-65837240312312408472016-06-03T14:09:00.000+02:002016-06-03T14:09:13.117+02:00Supertime<div style="border-bottom: solid windowtext 1.0pt; border: none; margin-left: 35.4pt; margin-right: 0cm; mso-border-bottom-alt: solid windowtext .75pt; mso-element: para-border-div; padding: 0cm 0cm 1.0pt 0cm;">
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<span lang="EN-US">This refers to the ability to work, move or act
faster when immersed in Virtual Worlds. It may also refer to time spent in the
Virtual, via one of the various means of access available, from the low-tech to
the high-spec.<o:p></o:p></span></div>
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Ade Campbellhttp://www.blogger.com/profile/09804820731104669139noreply@blogger.com0